E3, Ivory Tower, PC, PS4, racing, Reflections, The Crew, Ubisoft, Video Games, Xbox One

E3 2013: The Crew

The Electronic Entertainment Expo, or E3 2013, hit Los Angeles yet again with a ton of awesome gaming news. And although I wasn’t in attendance, I kept up with some of the news and will be posting some of my favorite announcements.

First up is The Crew from Ubisoft Reflections and Ivory Tower. The racing genre has never been high on my list, but after watching this engaging trailer, this new IP is on my next-gen watch-list. The beautiful visuals set to an exciting score are the perfect combo. Get comfortable. You’re going to want to watch this several times. All I’ll say is: I’ve lost count.

We’re only a week removed from its announcement and there’s plenty to be excited about. I think the top reason you should keep an eye out for this game is being able to drive alongside three of your friends to complete missions. You can jump in and out of games at any time. I can already picture which Xbox Live friends I’ll be driving with. The thought of taking our co-op antics on the road to Chicago or Los Angeles sounds pretty amazing.

The depth of customization, if maintained, is guaranteed to hook in car enthusiasts as well as provide less car savvy players with a nice learning opportunity. It was reported that players will be able to strip a car down completely and build it back up to tailor your vehicle to fit an upcoming mission. With iOS, Android tablets and the web, you can play with the specs of your vehicle away from your console and have it street-ready when you return.

The second video shown at E3 is a mission walk-through. It briefly shows how the customization works before the four players are sent out on their mission to take down an armored truck. The video ends with…well you probably want to see it yourself. So check it out.

The rides currently listed to be available are: Chevy Camaro RS 1969 and Camaro SS 2010, Ford Mustang GT 2011 and Focus RS 2010, Nissan Skyline GT-R (R34) and 2013 370Z (Z34) and the RUF 3400 K.

The Crew is slated for a Q1 2014 release. It will be available on PC, PS4 and Xbox One. For more information visit the game’s site here.

What do you think of The Crew? Are you a racing game fan? If not, is the gameplay seen here enough to warrant a test drive? What kinds of vehicles would you like to see in this next-gen racer? Sound off in the comments.

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Archaia Entertainment, C2E2, Chicago, Chicago Comic and Entertainment Expo, Comic Books, Comic Conventions, Comics, Indie, interview, Mel Caylo, Video Games

Interview: Mel Caylo of Archaia Entertainment

At C2E2 2013, or the Chicago Comic and Entertainment Expo, I had the opportunity to meet and sit down with Mel Caylo, Marketing Manager of Archaia Entertainment. The indie publisher is home to such titles as Mouse Guard and Return of the Dapper Men. Archaia has big plans for the year and I was able to chat with Mel about those books and his role in the industry.

So here we are, it’s day 3 of C2E2 2013, how’s the show been for you guys?

Oh man, at Archaia, we’re doing really, really well here. Chicago’s always been a great town for us. We maintain an office here, so this is like a homecoming for us. Our editorial office is based in Los Angeles, but our executive office is based in Chicago. So when C2E2 comes around, it’s always like a nice little homecoming for some of our staff because some of them are native to Chicago. But the show has always been really great. The Midwest has always shown really great enthusiasm for our stuff and for all of our new books. So we’ve been having a great show thus far.

Personally, what are some aspects of the show you look forward to and that get you excited when it’s time for a con and specifically C2E2 2013?

Well C2E2 is run by an organization called ReedPoP. And I always look forward to working with those guys. They really know how to put on a show. They’re the same organization that puts on New York Comic Con. So we work them at least twice a year and they know what they’re doing. They really take care of us as exhibitors. So I love working with those guys. Whenever there’s C2E2 or New York Comic Con, I always look forward to working with those guys.

And personally, I love coming to Chicago. I’m from New York, I live in L.A, but Chicago is such a great town. The architecture here is so beautiful. It’s such a clean town. Not to say that the other cities are dirty, but I always feel refreshed when I come to Chicago. You know, with the Chicago River and Lake Michigan over there. It’s a really, really fun town. And then, you know, just meeting up with all of my friends in the industry. Comic book conventions like this size are usually like reunions as well. You get to see all of your friends that you’ve known through the years. You can all be in the same place at the same time. And for many people, the convention doesn’t stop when the convention floor closes. Oh no. There are dinners, there are drinks and there are get-togethers after hours. And that’s when you get to reacquaint with your old friends and catch up and see what’s going on.

Yeah, that’s great. I definitely understand what you mean on a lot of those points. I’m from outside of Chicago, so it’s always a great city to come to when you get the chance.

Oh yeah, absolutely. I love this town.

Let’s touch on your position here at Archaia. As Marketing Manager, what do you planned for Archaia in 2013?

Well, oh my gosh, we have plenty. Archaia is best known for our flagship title which is called Mouse Guard. It’s our best-selling title. This year we have volume three of the collected edition coming out. It’s called Mouse Guard: Black Axe. We have volume two launching of the Mouse Guard: Legends of the Guard series. The first volume won an Eisner Award for Best Anthology. So we are looking forward to launching a second series. Basically, it’s a bunch of other creators handpicked by David Petersen to come and play in his Mouse Guard universe. He’s got people like Bill Willingham, Nick Tapalansky, Alex Eckman-Lawn, Stan Sakai. All these guys are doing short stories in the Mouse Guard series and get to have fun with the Mouse Guard books.

We also have a book called Cyborg 009 which is based on a classic manga by Shotaro Ishinomori. We’re doing a westernized version of it written by F. J. Desanto and Bradley Cramp and illustrated by Marcus To, which many people may know from Red Robin and his other DC books. It’s a beautiful looking book. It’s the closest thing that you’ll see Archaia publish to a superhero title. Unofficially, we don’t really publish superhero books. We do fantasy, science fiction, horror. Cyborg 009 was a great opportunity to work with the Ishimori Corporation. It’s akin to us working with Henson here in the states. We do a bunch of Henson books too like Fraggle Rock and The Dark Crystal. So getting a chance to work with Ishimori on Cyborg 009 was a great honor.

We have something called the Thrilling Adventure Hour coming up. It’s based on a Los Angeles-based, live-action stage show that itself is an homage to old time radio plays. It’s basically comedians and actors performing live on stage and performing these short skits like they were performing on the radio. So there’s sound effects and fake ads, all that stuff. The creators of that show, Ben Acker and Ben Blacker, have turned that into a graphic novel. It’s going to be a collection of 10 short stories based on the stage show of the Thrilling Adventure Hour. So we have that coming up.

Later this year we have something called the Joyners in 3D, which is the first ever red and blue, 3D, original graphic novel. It’s going to come packaged with two pairs of 3D glasses. It’s just an amazing looking book. The artist on it is David Marquez. He’s the artist on Marvel’s Ultimate Comics Spider-Man. This is his creator-owned book. He partnered with writer R.J. Ryan. They first worked together on a book called Syndrome, which we published about three years ago. But they’re back at Archaia with their new original, creator-owned book called Joyners in 3D. You should look for that around the time of New York Comic Con. So there’s a lot more. We have new volumes of Cow Boy, Gunnerkrigg Court, Old City Blues and The Killer coming out. So have a very ambitious slate coming up for 2013.

It definitely sounds like you have some big plans for the year. I want to switch to another recent book, Hawken and about the Hawken property. I find it interesting not only because it involves mechs, which I like. But it also represents that marriage between comics and video games. There’s a lot of crossover appeal there. I’m a long time gamer and comic book reader, so I figure most people like me see comics and video games connected, they’re going to get excited. So basically, how did that connection come along and how did that project as far as Hawken: Genesis come about?

Well we work with a guy named Joe LeFavi. He owns a company called Quixotic Transmedia. This is basically a transmedia initiative. And when I say “transmedia,” it’s taking the same intellectual property and representing it in different formats and different mediums. Not exactly all the same story, but stories that interconnect and kinda support each other for the wider universe.

So for Hawken, Meteor Entertainment came up with this great first-person, online, free-to-play shooter with giant mechs. It was created by Khang Le of Adhesive Games. They decided they wanted to do a transmedia approach to it. So they wanted to do first a game and then they wanted to do a graphic novel and they’re looking into, possibly a film. Who knows? Anything that helps promote the core Hawken franchise.

So Joe LeFavi basically introduced us to Meteor Entertainment and all three of us started talking and it was like “hey we think there’s a great graphic novel here.” So we decided to put together a back-story. So basically, it’s a back-story to what you experience in the game. You know, why the world of Hawken exists, who the different players are or the different characters are in the game or the types of characters in the game. So if you read the graphic novel, you’ll get a better understanding of the Hawken universe as you’re playing the game.

Now there’s a trick. Eugene, you say you love video games, you love comic books. But we cannot assume all comic book readers are gamers and that all gamers are comic book fans. They’re actually two separate groups even though there is some crossover there. So the challenge was to make a graphic novel that not only appeals to players who are playing Hawken but also to anyone who’s never heard of the game and just want to look for a cool, sci-fi graphic novel. And I think we’ve achieved that. We have some great artists on the book and I think it’s a really, really awesome product. So I think if you love the game or even if you’re not playing the game, I think you should check out Hawken: Genesis.

I think there’s definitely a lot of appeal to the project altogether, so I wish you guys much success with the book and whatever you get from the game as well.

Appreciate it. Thank you, Eugene.

I have one last question. So you’ve been in the industry for a while, mostly in editorial and marketing. Are there any plans to ever get on the more creative side?

You know, that’s a funny question. Our Editor-in-Chief, Stephen Christy, keeps asking me “So Mel, when are you gonna write your graphic novel? Mel, when are you gonna write your graphic novel?” He makes fun of me because he says I know a lot of people in the industry. He goes “If you announce a graphic novel, I bet I get 1000 preorders right away, without you even starting to write the story yet. If you just announce it, you will get a thousand people who will want to buy that graphic novel.” So yes, you know, I think there is a story in me. I don’t know what it is yet. Eventually I will want to write my own graphic novel. I don’t want to automatically assume that anyone will want to publish it.

I’m enjoying myself thus far. Like you said, I’ve worked with Wizard for seven years, I worked for Top Cow for a year and now I’ve been working for Archaia for four. So I’ve been in this industry for about a dozen years. And it’s a great industry; if you love comics, if you love the medium. The people are great. You know, at the end of the day, if maybe you have a stressful day, you realize “man, I still work in comics.” So, how bad can it ever get? So yes, I do have that creative itch. But I’m not sure. We’ll see. We’ll see when I have the time.

Well I’m sure a lot of people will be looking to see your name on any projects ever announced.

[Laughs] I wish. I can only hope. From your lips to God’s ears.

Well again, thank you for your time. Hope you enjoy the rest of the show and we look forward to what Archaia has planned for 2013.

Fantastic. Don’t forget, Archaia is online at Archaia.com. You can follow us on Twitter at @Archaia. And we also have a Facebook page, Facebook.com/ArchaiaEntertainment.

All right, thank you very much.

All right, thanks Eugene.

Hawken: Genesis is available now for $19.95. You can purchase this book as well as Archaia’s other titles from their store here. Visit Archaia’s site for more information on their upcoming comics.

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Comic Conventions, San Diego Comic Con, SDCC, Video Games

SDCC 2012 – Saturday Highlights

So it’s Saturday. Anyone who’s ever been to a convention knows this is the busiest day. San Diego Comic-Con will be no exception. The show floor will be packed. The area around the convention center will have constant traffic. On foot and otherwise. Here are just a few (of the many) events happening today you should keep an eye on.

At 11 a.m. comiXology Open Discussion: Everything Digital will be led by comiXology cofounders David Steinberger and John D. Roberts. You can join the conversation on the subject of the digital realm in Room 23ABC.

Writer and publisher Paul Levitz will host Kickstarter Changes Comics. Joined by Cindy Au (director of community, Kickstarter), Vijaya Iver (publisher, Cartoon Books), Batton Lash (writer/artist, Supernatural Law), and Jimmy Palmiotti (writer, Queen Crab, Retrovirus), they will examine how Kickstarter has changed comics. This will take place in Room 26AB.

If I were in San Diego, I would definitely hit the 4 p.m. Hasbro: Marvel panel. Adam Biehl (senior director, global Marvel line at Hasbro), Jesse Falcon (licensing director, Marvel), Dwight Stall (senior Marvel product design manager, Hasbro) and Kristin Hamilton (senior manager, global Marvel line at Hasbro) gather to discuss Hasbro’s Marvel Comics’ action figure lines. These include two of my favorite, Marvel Legends and Marvel Universe. Someone save me a seat in Room 24ABC.

The World of Capcom! will be moderated by Francis Mao (Capcom). Join some of Capcom’s producers and product managers at they reveal more information on some of their upcoming titles. Resident Evil 6, DmC, and Lost Planet 3 are among the games expected to be seen. Room 25ABC at 4 p.m. will be the stage for this show.

At 5 p.m., actress Robin Givens moderates Comics of the African Diaspora which will discuss creators and characters from various African nations. Kevin Grevioux (co-creator, Underworld film series), Lee Daniels (director/producer, Precious), John Jennings (creator, co-author Black Comix), and Damian Duffy (author, Other Heroes: African American Comics Creators, Characters, and Archetypes), will take part in this conversation. Room 4 has my name on it. Well if I was there anyway.

This is a big year for this next event. Gays in Comics: 25th Year Celebration! is longest-running panel in comics. Founding moderator and best-selling author Andy Mangels will lead the celebration. This panel looks packed to the brim with things for fans to be excited about. Tons of special guests are lined up. There’s more than I can even mention here. You just need to make it to Room 6A to check it out yourself.

At 6 p.m. in Room 5AB Geoff Keighley will moderate Reimagining a Gaming Icon: Lara Croft. Join Karl Stewart (Tomb Raider global brand director), Noah Hughes (creative director), John Stafford (narrative designer), & Camilla Luddington (voice of Lara Croft) at they explain the reinvention of iconic gaming explorer.

Room 6A at 7 p.m. will be the site for Gays in Comics Fan Mixer!. Prism Comics, the nonprofit org supporter of LGBTQ comics, creators, and fans will host this fun event.

Unlocking Arkham: The Forensic Psychiatry of Batman’s Rogues’ Gallery at 7:30 p.m. makes its return. Arkham Asylum has some interesting residents. Why do they act the way they do? Forensic psychiatrists H. Eric Bender, M.D., Praveen Kambam, M.D., and Vasilis K. Pozios, M.D. will examine what motivates the behavior of these “disturbed” individuals and if they’re truly responsible for their action. Check in on this Room 7AB.

As you already know, Saturday will be action packed. There’s no way you can see it all and trying will certainly tire you out. Well, you’re going to be worn out anyway, might as well enjoy it. Feel free to comment on any panels or events you attend throughout the day. See you Sunday for the final day of San Diego Comic-Con.

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Comic Books, Comic Conventions, Comics, San Diego Comic Con, SDCC, Video Games

SDCC 2012 – Friday Highlights

Friday of San Diego Comic-Con has finished and I’m sure it entertained thoroughly. I really wish I could’ve made the trip again. Here’s hoping there will be some good post-con reports up on other sites. But for now, let’s take a quick look at some panels from day 2 of SDCC.

The Black Panel returned to examine some aspects of African American pop culture. Michael Davis (The Little Bitch) moderated the panel which included Reginald Hudlin and Shaquille O’Neal amongst other guests.

Remembering Jerry Robinson and Joe Simon brought together Paul Levitz, Marv Wolfman, and others to celebrate the lives and careers of two of the industry’s greatest talents. The panel was hosted by Mark Evanier.

Spotlight on Larry Hama looked at the career of Mr. G.I. Joe. He’s been working on the G.I. Joe: A Real American Hero series for IDW Publishing which picked up right where the original Marvel Comics’ run ended.

Marvel: Ultimate Comics discussed the event Divided We Fall which will run through the Ultimate books as well as the future of the line. Writer Sam Humphries, Ultimate Comics editor Sana Amanat, editor-in-chief Axel Alonso, and others were there were for this panel.

One of my favorite video game series of all-time made their presence felt at the con. Gears of War: Past, Present, and Future was led Cliff Bleszinski, Rod Fergusson and more to have a conversation about the franchises roots and where it’s headed.

No Straight Lines: Four Decades of Queer Comics discussed the movement showcasing the LGBTQ comics community. No Straight Lines’ editor, Justin Hall (Glamazonia the Uncanny Super Tranny, Hard To Swallow) hosted this panel featuring some of the talented minds behind some LGBTQ comics which included Alison Bechdel (Fun Home, Dykes to Watch Out For) and Paige Braddock (Jane’s World).

Resident Evil: Damnation Worldwide Trailer Premiere, 7-Minute Sneak Peek, and Filmmaker Q&A saw the trailer reveal for the sequel to Resident Evil: Degeneration. This included a 7-minute preview of the film.

Syfy Presents the Will Eisner Comic Industry Awards for its 24th year. There were some great nominees and I can’t wait to check out the winners. The Russ Manning Promising Newcomer Award, the Bob Clampett Humanitarian Award, the Bill Finger Award for Excellence in Comics Writing, and the Will Eisner Spirit of Comics Retailer Award rounded out the annual awards show. With great presenters on tap and special guest appearances, this was a can’t miss event.

This, along with Thursday’s schedule, went up late. Timing has been off this week. However, this will be corrected for posts concerning Saturday and Sunday’s events. Be back tomorrow and prepare for the busiest day of SDCC. Well, the busiest day for any convention actually. See ya then.

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C2E2, Comic Books, Comic Conventions, Comics, Video Games

Thursday Thoughts Post-C2E2 Edition

Here we are, several days removed from C2E2 and what a weekend it was. It was pure madness. The good madness of course though. I’m only slightly feeling that post-con depression. Only slightly because I have school assignments lined up. People are adjusting to “normal” life and others are doing that as well as fend off con crud. So as with the previous week’s Convention Edition, here is my post-C2E2 Edition of Thursday Thoughts. So join me as I muse about this great weekend.

1. After cosplaying as Carnage this weekend, I’ve realized that you must be secure with yourself to wear a full-body spandex suit. I don’t think I would have worn it otherwise. Now I can’t say for sure, but I think if I was self-conscious about my appearance or just in general, there would have been no way in hell I would’ve worn that suit. It was kind of funny catching people glance at my crotch. If you’re walking towards me, I’m looking at you. If you’re eyes are down, I can pretty easily judge where your focus is. If it’s on my crotch, I know it. I caught quite a few people. I never said anything, but it was funny.

2. I’ve known this for most of the time since I’ve been going to conventions, but it was quite apparent at C2E2. Con prices for toys are absurd. This goes for most toys in general, but right now I’m talking specifically the new Marvel Legends. I passed several dealers and noticed the figures I was missing. I stress “passed” because I didn’t linger long. I saw figures for $30-$35-$45. I would never pay those prices for figures I just picked up at Wally World for $15. I don’t know how eBay prices are, but if you don’t have access to retailers carrying the line, you’re in quite the dilemma. But they’re not getting me. I am not the one.

3. I may have mentioned the lack of panels catching my interest. But there were still some that I planned to attend. How’d that work out? I didn’t. Not at all. I never went to a single panel. I never even made a motion as if I was going to a panel room. I spent most of the weekend running in costume. I planned on hitting the Amazing Spider-Man and Avengers vs. X-Men panels for sure. Didn’t happen. Oh hey, Valiant Comics has a panel too. Yeah, never saw that room either. I had them in my battleplan, but it just didn’t work out. At least I had fun while I was missing them and not standing in line to get books signed.

4. Where the hell was the free swag? I didn’t really see any free comics or posters. The Big-2 are usually good for this. They had a few things, but they definitely reduced what they gave away compared to years past. I hope this isn’t the start of a trend. Free swag is a convention must. I guess that’s how it goes sometimes. Oh well.

5. While cosplaying, I ran into a ton of families who wanted pictures. This is great because whole families were out for the weekend or for even just a day to take part in the fun. On Sunday, someone with his family wanted to take a picture with me in my Carnage costume. After that, we had a little chat about how he found out about the convention from a comic fan friend of his. Even though he wasn’t a big comic guy, he said he and his family were still having fun. This was nice because as previously stated, it gets the family out to have fun together and also because it can possibly make comic fans out of young kids. Some fans for a different generation is never a bad thing.

So there are my brief reflections about the previous weekend. If you made the trek to the city, I hope you enjoyed. I and everyone else I was with sure did. And no, this is not the end of C2E2 content. There is definitely more to come. Keep it nerdy my friends.

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